On Tue, 2024-03-26 at 21:29 +0100, Niels Möller wrote:
Hans Leidekker hans@meelstraat.net writes:
This was prompted by the DayZ game. I don't know if it uses md5 or sha1, I should ask, but I think it's reasonable to wait and see if md5 is still used.
It would be good to know precisely what's needed. A complete patch for adding rsa_oaep_sha1 functions also needs brief updates to the tests and the manual (nettle.texinfo).
Alright, let's let this rest until I know more. We have a workaround that uses libgcrypt and it would be nice to get rid of that at some point.