Fiona wrote (snipped from 46285)
The implication in the Blake and Vila exchange: "We've got to get back to them" "Now I *know* I don't feel very well..." is that it did.
Tavia
Yes, but why didn't it damage the ship, as the energy is too drained to maintain the force wall and main drive simultaneously?
Fiona
To go around the field would take them 336 hours-- however, it won't take them 336 hours to recharge their power supplies-- so it's still faster to wait for the recharge and go through it again. The reason why you don't see the second go through is a) it would be very boring :), and b) the field of asteroids is only there in the first place to cause the neutrotope's case to fall off the table and give them a reason to look into it and find it empty.
David Initially in B7 the planets were easy to leave and approach (Cygnus Alpha, Saurian Major, and Earth, leaving only). This changed with the planet of the Decimas (and again with Dawn later). Both Cally and Jenna had to be taken over, the Liberator was blind as it approached the planet, and when it did come close, the web held it fast. When part of the web had been cleared with the fungicide, the Liberator escaped easily.
The series showed no information concerning the initial approach to Kentaro except that there had been a detour in the episode before it. The second approach to Kentaro and both escapes from it were easy. Destiny's approach was difficult - piloting through the rocks was a Herculean task - but the exit from the rocks is not shown. Either it caused no problems, as the programme implies, or the writer omitted it for another reason.
In _Duel_, a high speed chase, not necessarily in regular space, was required before the crew could take shelter on and around the planet. After a brief flight at ramming speed, and some events on planet, the Liberator left the planet easily. Little is nothing of the approach to Avalon's planet. Exit was unexpectedly easy. The second approach to Avalon's planet and exit from it were easy.
The approach to XK-72 through the vortex was difficult; the subsequent exit easy enough. The next three episodes have planets that are neutral with respect to ease of approach and exit. Approaching the System produced many difficulties but the exit from it was easy enough.
Leaving Zondar and the planet of Rashelle were not easy to leave. As the Liberator was falling towards the former, Cally had to defeat the Dark. And there was a minefield around the latter. Zondar and pRashelle go against the pattern of difficult approaches and easy exits established in the earlier portion of B7. Why, Avon even says finding, if not approaching, Zondar was easy.
Silmareno / Horizon were difficult to approach, easy to leave. Earth (Pressure Point) was acutely difficult to approach as was the Space Station conducting Travis' trial; they were easy to leave. Let Zil's planet be deemed neutral. Now the crew attempt to approach Star One. This was a long convoluted process attained only with much difficulty. Leaving Star One was rather easy.
Skipping Tarrant's initial piloting of the Liberator, _Dawn_ was a turning point like _The Web_ was. Here the Liberator is again pulled off-course, and Cally again encounters another of Auron's Lost (the Thaarn), but the Liberator is not blind.
Approaches after the Black Hole become easier: Kairos, Auron, even Earth (Rumours). Kerrill-City fascinated Vila, Ultraworld and the tomb fascinated Cally, Servalan's carrier fascinated Dayna, Teal's war-ground fascinated Tarrant, and Terminal fascinated Avon. They were all rather easy to approach and the difficulty rating for exits was increasing.
Moving towards the end of B7, Scorpio could approach Mecron II (Belkov's planet), Verne and Malodar easily. It was the getting away that was difficult. The Space Princess, if it counts, was easy to approach, difficult to leave. Leaving Xenon was achieved only after a long stay there. From Dorian to Zukan it was singularly difficult to leave. Finally, as far as we know, they never left Gauda Prime. The approach was difficult in nearly all respects.
Conclusion: Apart from Zondar and pRashelle, the exits were easy in the early portion of the series, and the approaches difficult; and in the latter portion, the approaches were easy and the exits difficult.
So I think it is ok to have Destiny a difficult planet to approach and an easy one to leave, as stated then implied by the script of _Mission to Destiny_. The asteroids and rocks acted like a one way street.
DC