according to the latest release 7.4.31
DVB................. no (dependencies failed) FFmpeg.............. no (dependencies failed) GTK.GlArea.......... no (dependencies failed) GTK.GladeXML........ no (dependencies failed) Gdbm................ no (dependencies failed) Gnome............... no (dependencies failed) Image.SVG........... no (dependencies failed) Image.TIFF.......... no (tifflib version 42) Mird................ no (no system libmird, can not use included) Oracle.............. no (dependencies failed) PDF.PDFlib.......... no (dependencies failed) PDF.Panda........... no (dependencies failed) Perl................ no (forced without) Postgres............ no (dependencies failed) SDL_mixer........... no (dependencies failed) Ssleay.............. no (forced without)
now out of all of these i'm really interested in GTK.GlArea and also the build i have doesn't have GLUT support either i've looked at most of the samples and the few i can find for GL use either of these
so my question is , is anyone working on either of these ? or is there a nice tutorial on building the whole shebang on windoze ?
thamks for your time
Jed
I assume that configure can find the library and use them if you have installed the library on your windows box?
Do you have the library you're interested in installed?
It might be that the libraries will not compile under non-posix. Then you can't use them. Search for instance on "gtkglarea win32" and try to google out if you can use it at all under Windows.
If you want to play opengl, maybe SDL is easier to get running then GL under GTK?
/ Mirar
Previous text:
2003-12-09 08:48: Subject: is there a fully supported win32 build available ?
according to the latest release 7.4.31
DVB................. no (dependencies failed) FFmpeg.............. no (dependencies failed) GTK.GlArea.......... no (dependencies failed) GTK.GladeXML........ no (dependencies failed) Gdbm................ no (dependencies failed) Gnome............... no (dependencies failed) Image.SVG........... no (dependencies failed) Image.TIFF.......... no (tifflib version 42) Mird................ no (no system libmird, can not use included) Oracle.............. no (dependencies failed) PDF.PDFlib.......... no (dependencies failed) PDF.Panda........... no (dependencies failed) Perl................ no (forced without) Postgres............ no (dependencies failed) SDL_mixer........... no (dependencies failed) Ssleay.............. no (forced without)
now out of all of these i'm really interested in GTK.GlArea and also the build i have doesn't have GLUT support either i've looked at most of the samples and the few i can find for GL use either of these
so my question is , is anyone working on either of these ? or is there a nice tutorial on building the whole shebang on windoze ?
thamks for your time
Jed
/ Brevbäraren
I would suggest using SDL and GL under win32. GtkGLArea is no longer maintained upstream and I have no plans of working on it for win32.
(The current GTK+ uses GtkGLExt, but Pike has no bindings for it.)
/ Peter Bortas
Previous text:
2003-12-09 08:48: Subject: is there a fully supported win32 build available ?
according to the latest release 7.4.31
DVB................. no (dependencies failed) FFmpeg.............. no (dependencies failed) GTK.GlArea.......... no (dependencies failed) GTK.GladeXML........ no (dependencies failed) Gdbm................ no (dependencies failed) Gnome............... no (dependencies failed) Image.SVG........... no (dependencies failed) Image.TIFF.......... no (tifflib version 42) Mird................ no (no system libmird, can not use included) Oracle.............. no (dependencies failed) PDF.PDFlib.......... no (dependencies failed) PDF.Panda........... no (dependencies failed) Perl................ no (forced without) Postgres............ no (dependencies failed) SDL_mixer........... no (dependencies failed) Ssleay.............. no (forced without)
now out of all of these i'm really interested in GTK.GlArea and also the build i have doesn't have GLUT support either i've looked at most of the samples and the few i can find for GL use either of these
so my question is , is anyone working on either of these ? or is there a nice tutorial on building the whole shebang on windoze ?
thamks for your time
Jed
/ Brevbäraren
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