Martin Nilsson (Coppermist) @ Pike (-) developers forum wrote:
Still makes me wonder why there is such a big difference between an interactive make, and the one that xenofarm does, though.
Have you compared them on the same computer?
Yes. devel2.cuci.nl is the machine I'm developing on. But it's happened a number of times before that I notice that the xenofarm client on my own machine produces different errors/warnings than I can using the checked-out git and simply running configure/make.
I tried several permutations with and without RTL-debug, and with and without portable bytecode; but it still differs. Somehow xenofarm does something (fundamentally) different during configure than I do on the commandline.