I haven't looked at cachegrind, that has to have some additional machine dependencies of its own.
Probably/hopefully not much. The skins seems to mostly interact with the intermediate code.
/ Peter Bortas
Previous text:
2004-01-17 18:08: Subject: file limits
I think the most complex machine specific parts of valgrind are the translation from machine code into intermediate code, and then (after instrumentation) back into machine code. I think that code is reasonably well isolated.
I haven't looked at cachegrind, that has to have some additional machine dependencies of its own.
/ Niels Möller (vässar rödpennan)