Not really. And we are talking about the fast-hack method.
Adding multiplicity support requires changing code in more or less all modules and some parts of the pike core.
It's very common to have static variables for cache purposes (if nothing else the constant strings)
/ Per Hedbor ()
Previous text:
2004-02-24 01:01: Subject: Re: Embedding Pike into C/C++ game
On Mon, Feb 23, 2004 at 05:10:28PM +0100, Marcus Comstedt (ACROSS) (Hail Ilpalazzo!) @ Pike (-) developers forum wrote:
Another restriction would be no multiplicity, i.e. only one pike interpreter per process.
This would be very sad restriction...
Regards, /Al
/ Brevbäraren