No, you could use the output from the tree optimizer stage. It's only after that things get backend-specific.
/ Marcus Comstedt (ACROSS) (Hail Ilpalazzo!)
Previous text:
2004-02-25 10:28: Subject: Re: Embedding Pike into C/C++ game
It would be nice to have machine- and Pike-version independent byte-code (at least, backwards compatible) - so "binaries" can be used and swapped freely.
The only stage that would be practical would probably be some sort of tokenized state...
/ Mirar