I think the biggest problem is that no one is making a list of the actual problems that should be solved. To me it (since I know so little about the backend, memory management etc) it feels like it shouldn't be that hard to add pike_init and pike_exit that does what main does and then begin to call Pike code (possibly with a set of restrictions like no threads and no call_outs).
/ Martin Nilsson (saturator)
Previous text:
2004-02-23 16:46: Subject: Embedding Pike into C/C++ game
This is definitely not the first time this has been brought up as a desired feature. I'm sure it's also not the last time it will be mentioned.
I know that there's been some steps towards this goals but that it's not exactly close to archieving it. I think we all want pike to be embeddable though.
As for more detailed status or information on how hard this would be to do, I will leave that to those more involved in the core Pike programming.
/ David Hedbor