It would be nice to have machine- and Pike-version independent byte-code (at least, backwards compatible) - so "binaries" can be used and swapped freely.
The only stage that would be practical would probably be some sort of tokenized state...
/ Mirar
Previous text:
2004-02-25 09:47: Subject: Re: Embedding Pike into C/C++ game
On Wed, Feb 25, 2004 at 07:55:03AM +0100, Fredrik (Naranek) Hubinette (Real Build Master) @ Pike (-) developers forum wrote:
1) The interpreter Capable or running pike-code, but provides only the most basic functions needed to manipulate data types. The interpreter does not provide a way to load code into memory.
Is there any specific reason why compiler shouldn't be used? It will make code execution slower, I guess...
2) The Compiler Capable of compiling pike-code to in-memory code
It would be nice to have machine- and Pike-version independent byte-code (at least, backwards compatible) - so "binaries" can be used and swapped freely.
Regards, /Al
/ Brevbäraren